Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

VL     Star     Watch     Fork     Issue

[Download] [Tutorials] [All Classes] [Grouped Classes]
vl::SlicedVolume Member List

This is the complete list of members for vl::SlicedVolume, including all inherited members.

actor() constvl::SlicedVolumeinline
actor()vl::SlicedVolumeinline
ActorEventCallback()vl::ActorEventCallbackinline
as()vl::Objectinline
as() constvl::Objectinline
automaticDelete() constvl::Objectinline
bindActor(Actor *)vl::SlicedVolume
box() constvl::SlicedVolumeinline
decReference()vl::Objectinline
generateTextureCoordinates(const ivec3 &size)vl::SlicedVolume
generateTextureCoordinates(const ivec3 &img_size, const ivec3 &min_corner, const ivec3 &max_corner)vl::SlicedVolume
geometry()vl::SlicedVolumeinline
geometry() constvl::SlicedVolumeinline
incReference() constvl::Objectinline
isEnabled() constvl::ActorEventCallbackinline
mActorvl::SlicedVolumeprotected
mAutomaticDeletevl::Objectprotected
mBoxvl::SlicedVolumeprotected
mCachevl::SlicedVolumeprotected
mEnabledvl::ActorEventCallbackprotected
mGeometryvl::SlicedVolumeprotected
mObjectNamevl::Objectprotected
mRefCountMutexvl::Objectprotected
mReferenceCountvl::Objectmutableprotected
mSliceCountvl::SlicedVolumeprotected
mTexCoordvl::SlicedVolumeprotected
Object()vl::Objectinline
Object(const Object &other)vl::Objectinline
objectName() constvl::Objectinline
onActorDelete(Actor *)vl::SlicedVolumeinlinevirtual
onActorRenderStarted(Actor *actor, real frame_clock, const Camera *cam, Renderable *renderable, const Shader *shader, int pass)vl::SlicedVolumevirtual
operator=(const Object &other)vl::Objectinline
refCountMutex()vl::Objectinline
refCountMutex() constvl::Objectinline
referenceCount() constvl::Objectinline
setAutomaticDelete(bool autodel_on)vl::Objectinline
setBox(const AABB &box)vl::SlicedVolume
setEnabled(bool enabled)vl::ActorEventCallbackinline
setObjectName(const char *name)vl::Objectinline
setObjectName(const std::string &name)vl::Objectinline
setRefCountMutex(IMutex *mutex)vl::Objectinline
setSliceCount(int count)vl::SlicedVolumeinline
sliceCount() constvl::SlicedVolumeinline
SlicedVolume()vl::SlicedVolume
texCoords() constvl::SlicedVolumeinline
texCoords()vl::SlicedVolumeinline
updateUniforms(Actor *actor, real clock, const Camera *camera, Renderable *rend, const Shader *shader)vl::SlicedVolumevirtual
~Object()vl::Objectprotectedvirtual