Visualization Library v1.0.3A lightweight C++ OpenGL middleware for 2D/3D graphics |
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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://visualizationlibrary.org */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #include <vlCore/VisualizationLibrary.hpp> 00033 #include <vlCore/LoadWriterManager.hpp> 00034 #include <vlGraphics/Rendering.hpp> 00035 #include <vlGraphics/BezierSurface.hpp> 00036 #include <vlGraphics/FontManager.hpp> 00037 00038 using namespace vl; 00039 00040 #if defined(VL_IO_3D_VLX) 00041 #include "plugins/ioVLX.hpp" 00042 #include <vlGraphics/VLXWrappers.hpp> 00043 #endif 00044 #if defined(VL_IO_3D_3DS) 00045 #include "plugins/io3DS.hpp" 00046 #endif 00047 #if defined(VL_IO_3D_OBJ) 00048 #include "plugins/ioOBJ.hpp" 00049 #endif 00050 #if defined(VL_IO_3D_AC3D) 00051 #include "plugins/ioAC3D.hpp" 00052 #endif 00053 #if defined(VL_IO_3D_PLY) 00054 #include "plugins/ioPLY.hpp" 00055 #endif 00056 #if defined(VL_IO_3D_STL) 00057 #include "plugins/ioSTL.hpp" 00058 #endif 00059 #if defined(VL_IO_3D_MD2) 00060 #include "plugins/ioMD2.hpp" 00061 #endif 00062 #if defined(VL_IO_3D_COLLADA) 00063 #include "plugins/COLLADA/ioDae.hpp" 00064 #endif 00065 00066 //------------------------------------------------------------------------------ 00067 // VL misc 00068 //------------------------------------------------------------------------------ 00069 namespace 00070 { 00071 bool gInitializedGraphics = false; 00072 }; 00073 //----------------------------------------------------------------------------- 00074 // Default FontManager 00075 //----------------------------------------------------------------------------- 00076 namespace 00077 { 00078 ref<FontManager> gDefaultFontManager = NULL; 00079 } 00080 FontManager* vl::defFontManager() 00081 { 00082 return gDefaultFontManager.get(); 00083 } 00084 void vl::setDefFontManager(FontManager* fm) 00085 { 00086 gDefaultFontManager = fm; 00087 } 00088 //----------------------------------------------------------------------------- 00089 #if defined(VL_IO_3D_VLX) 00090 namespace 00091 { 00092 void registerVLXWrappers() 00093 { 00094 // Geometry serializer 00095 defVLXRegistry()->registerClassWrapper( Geometry::Type(), new VLXClassWrapper_Geometry ); 00096 00097 // VertexAttribInfo 00098 defVLXRegistry()->registerClassWrapper( VertexAttribInfo::Type(), new VLXClassWrapper_VertexAttribInfo ); 00099 00100 // BezierSurface 00101 defVLXRegistry()->registerClassWrapper( BezierSurface::Type(), new VLXClassWrapper_Geometry ); 00102 00103 // PatchParameter 00104 defVLXRegistry()->registerClassWrapper( PatchParameter::Type(), new VLXClassWrapper_PatchParameter ); 00105 00106 // DrawCall 00107 ref<VLXClassWrapper_DrawCall> drawcall_serializer = new VLXClassWrapper_DrawCall; 00108 defVLXRegistry()->registerClassWrapper( DrawArrays::Type(), drawcall_serializer.get() ); 00109 defVLXRegistry()->registerClassWrapper( DrawElementsUInt::Type(), drawcall_serializer.get() ); 00110 defVLXRegistry()->registerClassWrapper( DrawElementsUShort::Type(), drawcall_serializer.get() ); 00111 defVLXRegistry()->registerClassWrapper( DrawElementsUByte::Type(), drawcall_serializer.get() ); 00112 defVLXRegistry()->registerClassWrapper( MultiDrawElementsUInt::Type(), drawcall_serializer.get() ); 00113 defVLXRegistry()->registerClassWrapper( MultiDrawElementsUShort::Type(), drawcall_serializer.get() ); 00114 defVLXRegistry()->registerClassWrapper( MultiDrawElementsUByte::Type(), drawcall_serializer.get() ); 00115 00116 // ResourceDatabase 00117 defVLXRegistry()->registerClassWrapper( ResourceDatabase::Type(), new VLXClassWrapper_ResourceDatabase ); 00118 00119 // Uniform 00120 defVLXRegistry()->registerClassWrapper( Uniform::Type(), new VLXClassWrapper_Uniform ); 00121 00122 // LODEvaluator 00123 defVLXRegistry()->registerClassWrapper( LODEvaluator::Type(), new VLXClassWrapper_LODEvaluator ); 00124 00125 // Transform 00126 defVLXRegistry()->registerClassWrapper( Transform::Type(), new VLXClassWrapper_Transform ); 00127 00128 // Material 00129 defVLXRegistry()->registerClassWrapper( Material::Type(), new VLXClassWrapper_Material ); 00130 00131 // Texture 00132 defVLXRegistry()->registerClassWrapper( Texture::Type(), new VLXClassWrapper_Texture ); 00133 00134 // TextureSampler 00135 defVLXRegistry()->registerClassWrapper( TextureSampler::Type(), new VLXClassWrapper_TextureSampler ); 00136 00137 // TexParameter 00138 defVLXRegistry()->registerClassWrapper( TexParameter::Type(), new VLXClassWrapper_TexParameter ); 00139 00140 // ActorEventCallback 00141 defVLXRegistry()->registerClassWrapper( DepthSortCallback::Type(), new VLXClassWrapper_ActorEventCallback ); 00142 00143 // LODEvaluator 00144 ref<VLXClassWrapper_LODEvaluator> lod_evaluator = new VLXClassWrapper_LODEvaluator; 00145 defVLXRegistry()->registerClassWrapper( PixelLODEvaluator::Type(), lod_evaluator.get() ); 00146 defVLXRegistry()->registerClassWrapper( DistanceLODEvaluator::Type(), lod_evaluator.get() ); 00147 00148 // Actor 00149 defVLXRegistry()->registerClassWrapper( Actor::Type(), new VLXClassWrapper_Actor ); 00150 00151 // Effect 00152 defVLXRegistry()->registerClassWrapper( Effect::Type(), new VLXClassWrapper_Effect ); 00153 00154 // Shader 00155 defVLXRegistry()->registerClassWrapper( Shader::Type(), new VLXClassWrapper_Shader ); 00156 00157 // Camera 00158 defVLXRegistry()->registerClassWrapper( Camera::Type(), new VLXClassWrapper_Camera ); 00159 00160 // Light 00161 defVLXRegistry()->registerClassWrapper( Light::Type(), new VLXClassWrapper_Light ); 00162 00163 // ClipPlane 00164 defVLXRegistry()->registerClassWrapper( ClipPlane::Type(), new VLXClassWrapper_ClipPlane ); 00165 00166 // Color 00167 defVLXRegistry()->registerClassWrapper( Color::Type(), new VLXClassWrapper_Color ); 00168 00169 // SecondaryColor 00170 defVLXRegistry()->registerClassWrapper( SecondaryColor::Type(), new VLXClassWrapper_SecondaryColor ); 00171 00172 // Normal 00173 defVLXRegistry()->registerClassWrapper( Normal::Type(), new VLXClassWrapper_Normal ); 00174 00175 // VertexAttrib 00176 defVLXRegistry()->registerClassWrapper( VertexAttrib::Type(), new VLXClassWrapper_VertexAttrib ); 00177 00178 // Viewport 00179 defVLXRegistry()->registerClassWrapper( Viewport::Type(), new VLXClassWrapper_Viewport ); 00180 00181 // GLSL 00182 defVLXRegistry()->registerClassWrapper( GLSLProgram::Type(), new VLXClassWrapper_GLSLProgram ); 00183 ref<VLXClassWrapper_GLSLShader> sh_serializer = new VLXClassWrapper_GLSLShader; 00184 defVLXRegistry()->registerClassWrapper( GLSLVertexShader::Type(), sh_serializer.get() ); 00185 defVLXRegistry()->registerClassWrapper( GLSLFragmentShader::Type(), sh_serializer.get() ); 00186 defVLXRegistry()->registerClassWrapper( GLSLGeometryShader::Type(), sh_serializer.get() ); 00187 defVLXRegistry()->registerClassWrapper( GLSLTessControlShader::Type(), sh_serializer.get() ); 00188 defVLXRegistry()->registerClassWrapper( GLSLTessEvaluationShader::Type(), sh_serializer.get() ); 00189 00190 // GLSLShader 00191 defVLXRegistry()->registerClassWrapper( GLSLShader::Type(), new VLXClassWrapper_GLSLShader ); 00192 00193 // Array serializer 00194 ref<VLXClassWrapper_Array> array_serializer = new VLXClassWrapper_Array; 00195 00196 defVLXRegistry()->registerClassWrapper( ArrayFloat1::Type(), array_serializer.get() ); 00197 defVLXRegistry()->registerClassWrapper( ArrayFloat2::Type(), array_serializer.get() ); 00198 defVLXRegistry()->registerClassWrapper( ArrayFloat3::Type(), array_serializer.get() ); 00199 defVLXRegistry()->registerClassWrapper( ArrayFloat4::Type(), array_serializer.get() ); 00200 00201 defVLXRegistry()->registerClassWrapper( ArrayDouble1::Type(), array_serializer.get() ); 00202 defVLXRegistry()->registerClassWrapper( ArrayDouble2::Type(), array_serializer.get() ); 00203 defVLXRegistry()->registerClassWrapper( ArrayDouble3::Type(), array_serializer.get() ); 00204 defVLXRegistry()->registerClassWrapper( ArrayDouble4::Type(), array_serializer.get() ); 00205 00206 defVLXRegistry()->registerClassWrapper( ArrayInt1::Type(), array_serializer.get() ); 00207 defVLXRegistry()->registerClassWrapper( ArrayInt2::Type(), array_serializer.get() ); 00208 defVLXRegistry()->registerClassWrapper( ArrayInt3::Type(), array_serializer.get() ); 00209 defVLXRegistry()->registerClassWrapper( ArrayInt4::Type(), array_serializer.get() ); 00210 00211 defVLXRegistry()->registerClassWrapper( ArrayUInt1::Type(), array_serializer.get() ); 00212 defVLXRegistry()->registerClassWrapper( ArrayUInt2::Type(), array_serializer.get() ); 00213 defVLXRegistry()->registerClassWrapper( ArrayUInt3::Type(), array_serializer.get() ); 00214 defVLXRegistry()->registerClassWrapper( ArrayUInt4::Type(), array_serializer.get() ); 00215 00216 defVLXRegistry()->registerClassWrapper( ArrayShort1::Type(), array_serializer.get() ); 00217 defVLXRegistry()->registerClassWrapper( ArrayShort2::Type(), array_serializer.get() ); 00218 defVLXRegistry()->registerClassWrapper( ArrayShort3::Type(), array_serializer.get() ); 00219 defVLXRegistry()->registerClassWrapper( ArrayShort4::Type(), array_serializer.get() ); 00220 00221 defVLXRegistry()->registerClassWrapper( ArrayUShort1::Type(), array_serializer.get() ); 00222 defVLXRegistry()->registerClassWrapper( ArrayUShort2::Type(), array_serializer.get() ); 00223 defVLXRegistry()->registerClassWrapper( ArrayUShort3::Type(), array_serializer.get() ); 00224 defVLXRegistry()->registerClassWrapper( ArrayUShort4::Type(), array_serializer.get() ); 00225 00226 defVLXRegistry()->registerClassWrapper( ArrayByte1::Type(), array_serializer.get() ); 00227 defVLXRegistry()->registerClassWrapper( ArrayByte2::Type(), array_serializer.get() ); 00228 defVLXRegistry()->registerClassWrapper( ArrayByte3::Type(), array_serializer.get() ); 00229 defVLXRegistry()->registerClassWrapper( ArrayByte4::Type(), array_serializer.get() ); 00230 00231 defVLXRegistry()->registerClassWrapper( ArrayUByte1::Type(), array_serializer.get() ); 00232 defVLXRegistry()->registerClassWrapper( ArrayUByte2::Type(), array_serializer.get() ); 00233 defVLXRegistry()->registerClassWrapper( ArrayUByte3::Type(), array_serializer.get() ); 00234 defVLXRegistry()->registerClassWrapper( ArrayUByte4::Type(), array_serializer.get() ); 00235 } 00236 } 00237 #endif 00238 //------------------------------------------------------------------------------ 00239 void VisualizationLibrary::initGraphics() 00240 { 00241 VL_CHECK(!gInitializedGraphics); 00242 if (gInitializedGraphics) 00243 { 00244 Log::bug("VisualizationLibrary::initGraphics(): Visualization Library Graphics is already initialized!\n"); 00245 return; 00246 } 00247 00248 // --- Init Graphics --- 00249 00250 // Install default FontManager 00251 gDefaultFontManager = new FontManager; 00252 00253 // Register 3D modules 00254 #if defined(VL_IO_3D_VLX) 00255 registerVLXWrappers(); 00256 registerLoadWriter(new LoadWriterVLX); 00257 #endif 00258 #if defined(VL_IO_3D_OBJ) 00259 registerLoadWriter(new LoadWriterOBJ); 00260 #endif 00261 #if defined(VL_IO_3D_3DS) 00262 registerLoadWriter(new LoadWriter3DS); 00263 #endif 00264 #if defined(VL_IO_3D_AC3D) 00265 registerLoadWriter(new LoadWriterAC3D); 00266 #endif 00267 #if defined(VL_IO_3D_PLY) 00268 registerLoadWriter(new LoadWriterPLY); 00269 #endif 00270 #if defined(VL_IO_3D_STL) 00271 registerLoadWriter(new LoadWriterSTL); 00272 #endif 00273 #if defined(VL_IO_3D_MD2) 00274 registerLoadWriter(new LoadWriterMD2); 00275 #endif 00276 #if defined(VL_IO_3D_COLLADA) 00277 registerLoadWriter(new LoadWriterDae); 00278 #endif 00279 00280 // --- 00281 00282 // Initialized = on 00283 gInitializedGraphics = true; 00284 } 00285 //------------------------------------------------------------------------------ 00286 void VisualizationLibrary::shutdownGraphics() 00287 { 00288 if (gInitializedGraphics) 00289 { 00290 gInitializedGraphics = false; 00291 00292 // --- Dispose Graphics --- 00293 00294 // Dispose default FontManager 00295 gDefaultFontManager->releaseAllFonts(); 00296 gDefaultFontManager = NULL; 00297 } 00298 } 00299 //------------------------------------------------------------------------------ 00300 void VisualizationLibrary::init(bool log_info) 00301 { 00302 initCore(log_info); 00303 initGraphics(); 00304 } 00305 //------------------------------------------------------------------------------ 00306 void VisualizationLibrary::shutdown() 00307 { 00308 Log::debug("VisualizationLibrary::shutdown()\n"); 00309 shutdownGraphics(); 00310 shutdownCore(); 00311 } 00312 //------------------------------------------------------------------------------ 00313 bool VisualizationLibrary::isGraphicsInitialized() { return gInitializedGraphics; } 00314 //------------------------------------------------------------------------------