Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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#include <vlGraphics/link_config.hpp>
#include <vlCore/Collection.hpp>
#include <vlCore/Sphere.hpp>
#include <vlCore/AABB.hpp>
#include <vlCore/Transform.hpp>
#include <vlGraphics/Effect.hpp>
#include <vlGraphics/Renderable.hpp>
#include <vlGraphics/LODEvaluator.hpp>
#include <vlGraphics/UniformSet.hpp>
#include <vlGraphics/Scissor.hpp>
Go to the source code of this file.
Classes | |
class | vl::ActorEventCallback |
The ActorEventCallback class defines a callback object to react to Actor-related events. More... | |
class | vl::Actor |
Associates a Renderable object to an Effect and Transform. More... | |
class | vl::ActorCollection |
Defined as a simple subclass of Collection<Actor>, see Collection for more information. More... | |
Namespaces | |
vl | |
Visualization Library main namespace. | |
Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:42.
© Copyright Michele Bosi. All rights reserved.