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Visualization Library 2.1.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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#include <vlX/WrappersCore.hpp>#include <vlCore/LoadWriterManager.hpp>#include <vlGraphics/Actor.hpp>#include <vlGraphics/Effect.hpp>#include <vlGraphics/Shader.hpp>#include <vlGraphics/Geometry.hpp>#include <vlGraphics/Light.hpp>#include <vlGraphics/ClipPlane.hpp>#include <vlGraphics/Camera.hpp>#include <vlGraphics/DrawElements.hpp>#include <vlGraphics/MultiDrawElements.hpp>#include <vlGraphics/DrawArrays.hpp>#include <vlGraphics/SceneManagerActorTree.hpp>#include <vlGraphics/DistanceLODEvaluator.hpp>#include <vlGraphics/PixelLODEvaluator.hpp>#include <vlGraphics/DepthSortCallback.hpp>#include <vlGraphics/GLSL.hpp>#include <vlCore/ResourceDatabase.hpp>#include <vlCore/DiskFile.hpp>Go to the source code of this file.
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Visualization Library 2.1.0 Reference Documentation
Updated on Wed Mar 10 2021 16:02:43.
© Copyright Michele Bosi. All rights reserved.