| apply(int index, const Camera *, OpenGLContext *ctx) const | vl::GLSLProgram | virtual |
| applyUniformSet(const UniformSet *uniforms=NULL) const | vl::GLSLProgram | |
| as() | vl::Object | inline |
| as() const | vl::Object | inline |
| attachShader(GLSLShader *shader) | vl::GLSLProgram | |
| automaticDelete() const | vl::Object | inline |
| bindAttribLocation(unsigned int index, const char *name) | vl::GLSLProgram | |
| bindFragDataLocation(int color_number, const char *name) | vl::GLSLProgram | |
| clone() const | vl::GLSLProgram | inlinevirtual |
| createProgram() | vl::GLSLProgram | |
| decReference() | vl::Object | inline |
| deleteProgram() | vl::GLSLProgram | |
| detachAllShaders() | vl::GLSLProgram | |
| detachShader(GLSLShader *shader) | vl::GLSLProgram | |
| discardAllShaders() | vl::GLSLProgram | |
| eraseAllUniforms() | vl::GLSLProgram | inline |
| eraseUniform(const char *name) | vl::GLSLProgram | inline |
| eraseUniform(const Uniform *uniform) | vl::GLSLProgram | inline |
| fragDataLocation(const char *name) const | vl::GLSLProgram | |
| fragDataLocations() const | vl::GLSLProgram | inline |
| getAttribLocation(const char *name) const | vl::GLSLProgram | inline |
| getProgramBinary(GLenum &binary_format, std::vector< unsigned char > &binary) const | vl::GLSLProgram | |
| getUniform(int location, fvec2 &vec) const | vl::GLSLProgram | inline |
| getUniform(int location, fvec3 &vec) const | vl::GLSLProgram | inline |
| getUniform(int location, fvec4 &vec) const | vl::GLSLProgram | inline |
| getUniform(int location, fmat2 &mat) const | vl::GLSLProgram | inline |
| getUniform(int location, fmat3 &mat) const | vl::GLSLProgram | inline |
| getUniform(int location, fmat4 &mat) const | vl::GLSLProgram | inline |
| getUniform(int location, ivec2 &vec) const | vl::GLSLProgram | inline |
| getUniform(int location, ivec3 &vec) const | vl::GLSLProgram | inline |
| getUniform(int location, ivec4 &vec) const | vl::GLSLProgram | inline |
| getUniform(const char *name, fvec2 &vec) const | vl::GLSLProgram | inline |
| getUniform(const char *name, fvec3 &vec) const | vl::GLSLProgram | inline |
| getUniform(const char *name, fvec4 &vec) const | vl::GLSLProgram | inline |
| getUniform(const char *name, fmat2 &mat) const | vl::GLSLProgram | inline |
| getUniform(const char *name, fmat3 &mat) const | vl::GLSLProgram | inline |
| getUniform(const char *name, fmat4 &mat) const | vl::GLSLProgram | inline |
| getUniform(const char *name, ivec2 &vec) const | vl::GLSLProgram | inline |
| getUniform(const char *name, ivec3 &vec) const | vl::GLSLProgram | inline |
| getUniform(const char *name, ivec4 &vec) const | vl::GLSLProgram | inline |
| getUniform(const char *name) | vl::GLSLProgram | inline |
| getUniformfv(int location, float *params) const | vl::GLSLProgram | inline |
| getUniformfv(const char *name, float *params) const | vl::GLSLProgram | inline |
| getUniformiv(int location, int *params) const | vl::GLSLProgram | inline |
| getUniformiv(const char *name, int *params) const | vl::GLSLProgram | inline |
| getUniformLocation(const char *name) const | vl::GLSLProgram | inline |
| getUniformSet() | vl::GLSLProgram | inline |
| getUniformSet() const | vl::GLSLProgram | inline |
| GLSLProgram() | vl::GLSLProgram | |
| gocUniform(const char *name) | vl::GLSLProgram | inline |
| handle() const | vl::GLSLProgram | inline |
| incReference() const | vl::Object | inline |
| infoLog() const | vl::GLSLProgram | |
| linked() const | vl::GLSLProgram | inline |
| linkProgram(bool force_relink=false) | vl::GLSLProgram | |
| linkStatus() const | vl::GLSLProgram | |
| m_vl_ModelViewMatrix | vl::GLSLProgram | protected |
| m_vl_ModelViewProjectionMatrix | vl::GLSLProgram | protected |
| m_vl_NormalMatrix | vl::GLSLProgram | protected |
| m_vl_ProjectionMatrix | vl::GLSLProgram | protected |
| m_vl_VertexColor | vl::GLSLProgram | protected |
| m_vl_VertexFogCoord | vl::GLSLProgram | protected |
| m_vl_VertexNormal | vl::GLSLProgram | protected |
| m_vl_VertexPosition | vl::GLSLProgram | protected |
| m_vl_VertexSecondaryColor | vl::GLSLProgram | protected |
| m_vl_VertexTexCoord0 | vl::GLSLProgram | protected |
| m_vl_VertexTexCoord1 | vl::GLSLProgram | protected |
| m_vl_VertexTexCoord10 | vl::GLSLProgram | protected |
| m_vl_VertexTexCoord2 | vl::GLSLProgram | protected |
| m_vl_VertexTexCoord3 | vl::GLSLProgram | protected |
| m_vl_VertexTexCoord4 | vl::GLSLProgram | protected |
| m_vl_VertexTexCoord5 | vl::GLSLProgram | protected |
| m_vl_VertexTexCoord6 | vl::GLSLProgram | protected |
| m_vl_VertexTexCoord7 | vl::GLSLProgram | protected |
| m_vl_VertexTexCoord8 | vl::GLSLProgram | protected |
| m_vl_VertexTexCoord9 | vl::GLSLProgram | protected |
| m_vl_WorldMatrix | vl::GLSLProgram | protected |
| mAutomaticDelete | vl::Object | protected |
| mFragDataLocation | vl::GLSLProgram | protected |
| mHandle | vl::GLSLProgram | protected |
| mObjectName | vl::Object | protected |
| mProgramBinaryRetrievableHint | vl::GLSLProgram | protected |
| mProgramSeparable | vl::GLSLProgram | protected |
| mRefCountMutex | vl::Object | protected |
| mReferenceCount | vl::Object | mutableprotected |
| mScheduleLink | vl::GLSLProgram | protected |
| mShaders | vl::GLSLProgram | protected |
| mUniformSet | vl::GLSLProgram | protected |
| Object() | vl::Object | inline |
| Object(const Object &other) | vl::Object | inline |
| objectName() const | vl::Object | inline |
| vl::RenderStateNonIndexed::operator=(const Object &other) | vl::Object | inline |
| programBinary(GLenum binary_format, const std::vector< unsigned char > &binary) | vl::GLSLProgram | inline |
| programBinary(GLenum binary_format, const void *binary, int length) | vl::GLSLProgram | |
| programBinaryRetrievableHint() const | vl::GLSLProgram | inline |
| programSeparable() const | vl::GLSLProgram | inline |
| refCountMutex() | vl::Object | inline |
| refCountMutex() const | vl::Object | inline |
| referenceCount() const | vl::Object | inline |
| reload() | vl::GLSLProgram | |
| Renderer class | vl::GLSLProgram | friend |
| RenderState() | vl::RenderState | inline |
| RenderStateNonIndexed() | vl::RenderStateNonIndexed | inline |
| scheduleRelinking() | vl::GLSLProgram | inline |
| setAutomaticDelete(bool autodel_on) | vl::Object | inline |
| setObjectName(const char *name) | vl::Object | inline |
| setObjectName(const std::string &name) | vl::Object | inline |
| setProgramBinaryRetrievableHint(bool hint) | vl::GLSLProgram | inline |
| setProgramSeparable(bool separable) | vl::GLSLProgram | inline |
| setRefCountMutex(IMutex *mutex) | vl::Object | inline |
| setUniform(Uniform *uniform) | vl::GLSLProgram | inline |
| setUniformSet(UniformSet *uniforms) | vl::GLSLProgram | inline |
| shader(int i) const | vl::GLSLProgram | inline |
| shader(int i) | vl::GLSLProgram | inline |
| shaderCount() const | vl::GLSLProgram | inline |
| type() const | vl::GLSLProgram | inlinevirtual |
| unbindFragDataLocation(const char *name) | vl::GLSLProgram | |
| validateProgram() const | vl::GLSLProgram | |
| vl_ModelViewMatrix() const | vl::GLSLProgram | inline |
| vl_ModelViewProjectionMatrix() const | vl::GLSLProgram | inline |
| vl_NormalMatrix() const | vl::GLSLProgram | inline |
| vl_ProjectionMatrix() const | vl::GLSLProgram | inline |
| vl_VertexColor() const | vl::GLSLProgram | inline |
| vl_VertexFogCoord() const | vl::GLSLProgram | inline |
| vl_VertexNormal() const | vl::GLSLProgram | inline |
| vl_VertexPosition() const | vl::GLSLProgram | inline |
| vl_VertexSecondaryColor() const | vl::GLSLProgram | inline |
| vl_VertexTexCoord0() const | vl::GLSLProgram | inline |
| vl_VertexTexCoord1() const | vl::GLSLProgram | inline |
| vl_VertexTexCoord10() const | vl::GLSLProgram | inline |
| vl_VertexTexCoord2() const | vl::GLSLProgram | inline |
| vl_VertexTexCoord3() const | vl::GLSLProgram | inline |
| vl_VertexTexCoord4() const | vl::GLSLProgram | inline |
| vl_VertexTexCoord5() const | vl::GLSLProgram | inline |
| vl_VertexTexCoord6() const | vl::GLSLProgram | inline |
| vl_VertexTexCoord7() const | vl::GLSLProgram | inline |
| vl_VertexTexCoord8() const | vl::GLSLProgram | inline |
| vl_VertexTexCoord9() const | vl::GLSLProgram | inline |
| vl_WorldMatrix() const | vl::GLSLProgram | inline |
| ~GLSLProgram() | vl::GLSLProgram | |
| ~Object() | vl::Object | protectedvirtual |