Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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BlitFramebuffer.hpp
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31 
32 #ifndef BlitFramebuffer_INCLUDE_ONCE
33 #define BlitFramebuffer_INCLUDE_ONCE
34 
37 
38 namespace vl
39 {
45  {
47 
48  public:
50  {
51  VL_DEBUG_SET_OBJECT_NAME()
52  setSrcRect(0,0,640,480);
53  setDstRect(0,0,640,480);
54  mBufferMask = 0;
57  }
58 
60  void copyPixels()
61  {
62  if (Has_GL_EXT_framebuffer_blit||Has_GL_ARB_framebuffer_object)
63  {
64  VL_CHECK_OGL()
65 
66  // save FBOs
67  GLint read_fbo = 0;
68  GLint draw_fbo = 0;
69  glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_fbo); VL_CHECK_OGL()
70  glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &draw_fbo); VL_CHECK_OGL()
71 
72  // initializes the source render target
74 
75  // override read buffer specified by readFramebuffer()->activate() with the one specified by the user here
76  glReadBuffer(mReadBuffer); VL_CHECK_OGL()
77 
78  // activate destination render target
80 
81  // note: keep the draw-buffers as specified by drawFramebuffer()->activate()
82  // ...
83 
84  // performs the blit
85  VL_glBlitFramebuffer( mSrcRect[0], mSrcRect[1], mSrcRect[2], mSrcRect[3],
86  mDstRect[0], mDstRect[1], mDstRect[2], mDstRect[3],
88  mLinearFilteringEnabled ? GL_LINEAR : GL_NEAREST);
89  VL_CHECK_OGL()
90 
91  // restore FBOs
92  VL_glBindFramebuffer( GL_READ_FRAMEBUFFER_EXT, read_fbo );
93  VL_CHECK_OGL()
94  VL_glBindFramebuffer( GL_DRAW_FRAMEBUFFER_EXT, draw_fbo );
95  VL_CHECK_OGL()
96  }
97  }
98 
100  {
101  copyPixels();
102  return true;
103  }
104 
106  {
107  copyPixels();
108  return true;
109  }
110 
111  virtual bool onRendererStarted(const RendererAbstract*)
112  {
113  copyPixels();
114  return true;
115  }
116 
118  {
119  copyPixels();
120  return true;
121  }
122 
125 
127  const FramebufferObject* readFramebuffer() const { return mReadFramebuffer.get(); }
128 
131 
133  void setReadBuffer(EReadDrawBuffer read_buffer) { mReadBuffer = read_buffer; }
134 
137 
140 
142  const FramebufferObject* drawFramebuffer() const { return mDrawFramebuffer.get(); }
143 
146 
147  void setSrcRect(int x0, int y0, int x1, int y1)
148  {
149  mSrcRect[0] = x0;
150  mSrcRect[1] = y0;
151  mSrcRect[2] = x1;
152  mSrcRect[3] = y1;
153  }
154 
155  void setDstRect(int x0, int y0, int x1, int y1)
156  {
157  mDstRect[0] = x0;
158  mDstRect[1] = y0;
159  mDstRect[2] = x1;
160  mDstRect[3] = y1;
161  }
162 
163  const int* srcRect() const { return mSrcRect; }
164  const int* dstRect() const { return mDstRect; }
165 
167  void setBufferMask(int buffer_mask) { mBufferMask = buffer_mask; }
168  int bufferMask() const { return mBufferMask; }
169 
170  void setLinearFilteringEnabled( bool enable_linear_filtering ) { mLinearFilteringEnabled = enable_linear_filtering; }
172 
173  protected:
176  int mSrcRect[4];
177  int mDstRect[4];
181  };
182 };
183 
184 #endif
virtual bool onRenderingFinished(const RenderingAbstract *)
Reimplement to react to this event.
virtual bool onRendererStarted(const RendererAbstract *)
Reimplement to react to this event.
The RenderingAbstract class is the base of all the rendering related sub-classes. ...
const int * dstRect() const
A RenderEventCallback that can be used to copy pixels from a framebuffer to another as described in G...
ref< FramebufferObject > mDrawFramebuffer
ref< FramebufferObject > mReadFramebuffer
#define VL_INSTRUMENT_CLASS(ClassName, BaseClass)
Definition: TypeInfo.hpp:122
void setReadFramebuffer(FramebufferObject *fbo)
The render-target used as source during blitting.
bool linearFilteringEnabled() const
EReadDrawBuffer
Visualization Library main namespace.
const FramebufferObject * readFramebuffer() const
The render-target used as source during blitting.
FramebufferObject * drawFramebuffer()
The render-target used as destination during blitting.
An abstract class used to react to rendering events.
EReadDrawBuffer mReadBuffer
void setReadBuffer(EReadDrawBuffer read_buffer)
The read-buffer of the read-render-target used as pixel source during blitting.
Base class providing all the basic funtionalities of a Renderer.
void activate(EFramebufferBind target=FBB_FRAMEBUFFER)
Activates the FramebufferObject by calling bindFramebuffer() and bindDrawBuffers() ...
void setLinearFilteringEnabled(bool enable_linear_filtering)
void setSrcRect(int x0, int y0, int x1, int y1)
const int * srcRect() const
void setDrawFramebuffer(FramebufferObject *fbo)
The render-target used as destination during blitting.
virtual bool onRendererFinished(const RendererAbstract *)
Reimplement to react to this event.
FramebufferObject * readFramebuffer()
The render-target used as source during blitting.
#define VL_CHECK_OGL()
Definition: OpenGL.hpp:156
void setBufferMask(int buffer_mask)
takes a bitmask combination of EBufferBits
Implements a framebuffer object to be used as a rendering target as specified by the ARB_framebuffer_...
void copyPixels()
Performs the actual pixel copy from the read framebuffer to the draw framebuffer. ...
The ref<> class is used to reference-count an Object.
Definition: Object.hpp:55
void setDstRect(int x0, int y0, int x1, int y1)
virtual bool onRenderingStarted(const RenderingAbstract *)
Reimplement to react to this event.
EReadDrawBuffer readBuffer() const
The read-buffer of the read-render-target used as pixel source during blitting.
const FramebufferObject * drawFramebuffer() const
The render-target used as destination during blitting.