Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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ioAC3D.hpp
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31 
32 #if !defined(LoadAC3D_INCLUDE_ONCE)
33 #define LoadAC3D_INCLUDE_ONCE
34 
35 #include <vlCore/Vector3.hpp>
36 #include <vlGraphics/Actor.hpp>
39 
40 namespace vl
41 {
42  class VirtualFile;
43 }
44 
45 namespace vl
46 {
55  VLGRAPHICS_EXPORT ref<ResourceDatabase> loadAC3D( VirtualFile* file );
56 
65  VLGRAPHICS_EXPORT ref<ResourceDatabase> loadAC3D( const String& path );
66 
67 //---------------------------------------------------------------------------
68 // LoadWriterAC3D
69 //---------------------------------------------------------------------------
74  {
76 
77  public:
78  LoadWriterAC3D(): ResourceLoadWriter("|ac|", "|ac|") {}
79 
81  {
82  return loadAC3D(path);
83  }
84 
86  {
87  return loadAC3D(file);
88  }
89 
91  bool writeResource(const String& /*path*/, ResourceDatabase* /*resource*/) const
92  {
93  return false;
94  }
95 
97  bool writeResource(VirtualFile* /*file*/, ResourceDatabase* /*resource*/) const
98  {
99  return false;
100  }
101  };
102 //-----------------------------------------------------------------------------
103 }
104 
105 #endif
An abstract class representing a file.
Definition: VirtualFile.hpp:60
ref< ResourceDatabase > loadResource(const String &path) const
Definition: ioAC3D.hpp:80
The String class implements an advanced UTF16 (Unicode BMP) string manipulation engine.
Definition: String.hpp:62
bool writeResource(VirtualFile *, ResourceDatabase *) const
Not supported yet.
Definition: ioAC3D.hpp:97
#define VL_INSTRUMENT_CLASS(ClassName, BaseClass)
Definition: TypeInfo.hpp:122
The LoadWriterAC3D class is a ResourceLoadWriter capable of reading AC3D files.
Definition: ioAC3D.hpp:73
Visualization Library main namespace.
bool writeResource(const String &, ResourceDatabase *) const
Not supported yet.
Definition: ioAC3D.hpp:91
The ref<> class is used to reference-count an Object.
Definition: Object.hpp:55
The ResourceLoadWriter class is an abstract class used to implement read/write support for one or mor...
ref< ResourceDatabase > loadResource(VirtualFile *file) const
Definition: ioAC3D.hpp:85
VLGRAPHICS_EXPORT ref< ResourceDatabase > loadAC3D(VirtualFile *file)
Loads and AC3D file (.ac)
Definition: ioAC3D.cpp:454
The ResourceDatabase class contains and manipulates a set of resources.