Here is a list of all class members with links to the classes they belong to:
- c -
- c()
: vl::TriangleIteratorAbstract
, vl::TriangleIteratorIndexed< TArray >
, vl::TriangleIterator
, vl::TriangleIteratorDirect
- c2
: vl::PolygonSimplifier::QErr
- calculatedRadius()
: vl::AtomInfo
- callbacks()
: vl::Sector
- Camera()
: vl::Camera
- camera()
: vl::FlatManipulator
, vl::GhostCameraManipulator
, vl::Rendering
, vl::TrackballManipulator
- canExport()
: vl::VLXSerializer
- canImport()
: vl::VLXSerializer
- canLoad()
: vl::LoadWriterManager
, vl::ResourceLoadWriter
- canWrite()
: vl::LoadWriterManager
, vl::ResourceLoadWriter
- capacity()
: vl::Collection< T >
- CatmullRomInterpolator()
: vl::CatmullRomInterpolator< T >
- CatmullRomInterpolatorDouble()
: vl::CatmullRomInterpolatorDouble
- CatmullRomInterpolatorDVec2()
: vl::CatmullRomInterpolatorDVec2
- CatmullRomInterpolatorDVec3()
: vl::CatmullRomInterpolatorDVec3
- CatmullRomInterpolatorDVec4()
: vl::CatmullRomInterpolatorDVec4
- CatmullRomInterpolatorFloat()
: vl::CatmullRomInterpolatorFloat
- CatmullRomInterpolatorFVec2()
: vl::CatmullRomInterpolatorFVec2
- CatmullRomInterpolatorFVec3()
: vl::CatmullRomInterpolatorFVec3
- CatmullRomInterpolatorFVec4()
: vl::CatmullRomInterpolatorFVec4
- cc()
: vl::ObjTexture
- cd
: vl::PolygonSimplifier::QErr
- cellSize()
: vl::Volume
- center()
: vl::AABB
, vl::Sphere
, vl::Viewport
- checkConnectivity()
: vl::PolygonSimplifier::Vertex
- checkDrawBuffers()
: vl::Framebuffer
- checkFramebufferStatus()
: vl::FramebufferObject
- checkOpenGLStates()
: vl::GlobalSettings
- checkTriangle()
: vl::PolygonSimplifier::Triangle
- checkTriangles()
: vl::PolygonSimplifier::Vertex
- child()
: vl::ActorKdTree
, vl::ActorTree
, vl::ActorTreeAbstract
, vl::ShaderNode
- childN()
: vl::ActorKdTree
- childP()
: vl::ActorKdTree
- children()
: vl::Transform
- childrenCount()
: vl::Transform
, vl::ActorKdTree
, vl::ActorTree
, vl::ActorTreeAbstract
, vl::ShaderNode
- chunk()
: vl::Terrain
- chunkCount()
: vl::Terrain
- chunks()
: vl::Terrain
- clamp()
: vl::ObjTexture
- classify()
: vl::Plane
- Clear()
: vl::Clear
- clear()
: vl::Buffer
, vl::Collection< T >
, vl::KeyValues
, vl::String
, vl::ArrayAbstract
, vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >
, vl::NaryQuickMap< KeyType, ValueType, MaxMapType >
, vl::RenderQueue
, vl::VectorGraphics
- clearArrays()
: vl::Geometry
- clearAutoAttribLocations()
: vl::GLSLProgram
- clearCache()
: vl::EdgeRenderer
- clearColor()
: vl::Viewport
, vl::VectorGraphics
- clearColorInt()
: vl::Viewport
- clearColorMode()
: vl::Clear
, vl::Viewport
- clearColorUInt()
: vl::Viewport
- clearDepth()
: vl::Viewport
- clearFlags()
: vl::RendererAbstract
, vl::Viewport
- clearStencil()
: vl::Viewport
, vl::VectorGraphics
- clearTrianglesAndVertices()
: vl::PolygonSimplifier
- clip()
: vl::AABB
- ClipPlane()
: vl::ClipPlane
- clone()
: vl::Normal
, vl::PixelTransfer
, vl::Hint
, vl::CullFace
, vl::FrontFace
, vl::DepthFunc
, vl::DepthMask
, vl::PolygonMode
, vl::ShadeModel
, vl::BlendFunc
, vl::BlendEquation
, vl::SampleCoverage
, vl::AlphaFunc
, vl::Material
, vl::LightModel
, vl::Fog
, vl::PolygonOffset
, vl::LogicOp
, vl::DepthRange
, vl::LineWidth
, vl::PointSize
, vl::PolygonStipple
, vl::LineStipple
, vl::PointParameter
, vl::StencilFunc
, vl::StencilOp
, vl::StencilMask
, vl::BlendColor
, vl::ColorMask
, vl::TextureMatrix
, vl::TexEnv
, vl::TexGen
, vl::TextureSampler
, vl::Texture
, vl::Uniform
, vl::DiskFile
, vl::GZipCodec
, vl::MemoryDirectory
, vl::MemoryFile
, vl::VirtualFile
, vl::ZippedFile
, vl::ArrayAbstract
, vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >
, vl::ClipPlane
, vl::DrawArrays
, vl::DrawCall
, vl::DrawElements< arr_type >
, vl::DrawRangeElements< arr_type >
, vl::GLSLProgram
, vl::Light
, vl::MultiDrawElements< arr_type >
, vl::RenderState
, vl::VertexAttrib
, vl::Color
, vl::SecondaryColor
- close()
: vl::DiskFile
, vl::GZipCodec
, vl::MemoryFile
, vl::VirtualFile
, vl::ZippedFile
- collapse()
: vl::PolygonSimplifier
- collapseCost()
: vl::PolygonSimplifier::Vertex
- collapsePosition()
: vl::PolygonSimplifier::Vertex
- collapseVertex()
: vl::PolygonSimplifier::Vertex
- Collection()
: vl::Collection< T >
- color()
: vl::CoreText
, vl::OpenGLContext
, vl::Fog
, vl::TexEnv
, vl::Text
, vl::Atom
, vl::Bond
, vl::VectorGraphics
, vl::VolumeInfo
- Color
: vl::OpenGLContext
, vl::Color
- colorArray()
: vl::Geometry
, vl::IVertexAttribSet
- colorControl()
: vl::LightModel
- colorizePrimitives()
: vl::Geometry
- colorMask()
: vl::VectorGraphics
- ColorMask()
: vl::ColorMask
- colorMaterial()
: vl::Material
- colorMaterialEnabled()
: vl::Material
- colorMaterialFace()
: vl::Material
- colorPath()
: vl::Extrusion
- combineAlpha()
: vl::TexEnv
- combineRGB()
: vl::TexEnv
- compare()
: vl::String
, vl::ArrayAbstract
, vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >
- compareFunc()
: vl::TexParameter
- compareMode()
: vl::TexParameter
- compile()
: vl::GLSLShader
- compileStatus()
: vl::GLSLShader
- compressedSize()
: vl::GZipCodec
, vl::ZippedFileInfo
- compression()
: vl::LoadWriterPNG
- compressionLevel()
: vl::GZipCodec
- compressionMethod()
: vl::ZippedFileInfo
- compressionRatio()
: vl::GZipCodec
- compute()
: vl::MD5CheckSum
, vl::CRC32CheckSum
, vl::MD5CheckSum
, vl::VolumePlot
- computeAABB()
: vl::ActorTreeAbstract
- computeAdjacentVertices()
: vl::PolygonSimplifier::Vertex
- computeArea()
: vl::PolygonSimplifier::Triangle
- computeAtomAdjacency()
: vl::Molecule
- computeAverage()
: vl::Volume
- computeBoundingBox()
: vl::ArrayAbstract
, vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >
, vl::Sector
- computeBoundingSphere()
: vl::ArrayAbstract
, vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >
- computeBounds()
: vl::Actor
, vl::Renderable
, vl::SceneManager
- computeBounds_Implementation()
: vl::Clear
, vl::Renderable
, vl::CoreText
, vl::DrawPixels
, vl::Geometry
, vl::Text
- computeBufferObjectPointerVector()
: vl::MultiDrawElementsBase
, vl::MultiDrawElements< arr_type >
- computeCollapseInfo()
: vl::PolygonSimplifier
- computeEdgePenalty()
: vl::PolygonSimplifier::Vertex
- computeEdges()
: vl::MarchingCubes
- computeFrustumPlanes()
: vl::Camera
- computeMaximum()
: vl::Volume
- computeMinimum()
: vl::Volume
- computeMissingNormals()
: vl::LoadWriterDae::LoadOptions
- computeNearFarOptimizedProjMatrix()
: vl::Camera
- computeNormal()
: vl::PolygonSimplifier::Triangle
, vl::Portal
- computeNormals()
: vl::Geometry
, vl::GeometryLoadCallback
- computePoint()
: vl::CatmullRomInterpolatorDVec4
, vl::CatmullRomInterpolatorDVec3
, vl::CatmullRomInterpolatorDVec2
, vl::CatmullRomInterpolatorDouble
, vl::InterpolatorFVec4
, vl::InterpolatorFVec3
, vl::InterpolatorFVec2
, vl::InterpolatorDVec4
, vl::InterpolatorDVec3
, vl::InterpolatorDVec2
, vl::LinearInterpolator< T >
, vl::LinearInterpolatorFVec4
, vl::LinearInterpolatorFVec3
, vl::LinearInterpolatorFloat
, vl::LinearInterpolatorDVec4
, vl::LinearInterpolatorDVec3
, vl::LinearInterpolatorDVec2
, vl::LinearInterpolatorDouble
, vl::CatmullRomInterpolatorFVec2
, vl::CatmullRomInterpolatorFloat
, vl::CatmullRomInterpolator< T >
, vl::InterpolatorDouble
, vl::LinearInterpolatorFVec2
, vl::CatmullRomInterpolatorFVec4
, vl::CatmullRomInterpolatorFVec3
, vl::InterpolatorFloat
- computePointerVector()
: vl::MultiDrawElementsBase
, vl::MultiDrawElements< arr_type >
- computePortalNormals()
: vl::SceneManagerPortals
- computePotentialArea()
: vl::PolygonSimplifier::Triangle
- computePotentialNormal()
: vl::PolygonSimplifier::Triangle
- computeQErr()
: vl::PolygonSimplifier::Triangle
- computeRange()
: vl::DrawRangeElements< arr_type >
- computeRay()
: vl::Camera
- computeRayFrustum()
: vl::Camera
- computeStartingSector()
: vl::SceneManagerPortals
- computeTangentSpace()
: vl::Geometry
- computeVector()
: vl::TrackballManipulator
- computeWorldMatrix()
: vl::Transform
, vl::Billboard
- computeWorldMatrixRecursive()
: vl::Transform
- confirmZCameraDistanceNeed()
: vl::RenderQueueSorterByRenderable
, vl::RenderQueueSorter
, vl::RenderQueueSorterStandard
, vl::RenderQueueSorterAggressive
, vl::RenderQueueSorterBasic
, vl::RenderQueueSorterOcclusion
, vl::RenderQueueSorterByShader
- constantAttenuation()
: vl::Light
- contains()
: vl::String
- contextAttribs()
: vlWin32::Win32Context
- contextClientVersion()
: vl::OpenGLContextFormat
- continueCRC32()
: vl::CRC32CheckSum
- continueDrawing()
: vl::VectorGraphics
- continuousUpdate()
: vl::OpenGLContext
- contours()
: vl::Tessellator
- contourVerts()
: vl::Tessellator
- contrast()
: vl::Image
- contrastHounsfield()
: vl::Image
- contrastHounsfieldAuto()
: vl::Image
- convergence()
: vl::StereoCamera
- convertDoubleToHalf()
: vl::half
- convertDrawCallToDrawArrays()
: vl::Geometry
- convertFloatToHalf()
: vl::half
- convertFormat()
: vl::Image
- convertHalfToDouble()
: vl::half
- convertHalfToFloat()
: vl::half
- convertToDrawArrays()
: vl::GeometryLoadCallback
- convertToVertexAttribs()
: vl::Geometry
- convertType()
: vl::Image
- coordinate()
: vl::Volume
- coordinates()
: vl::Atom
- copy()
: vl::MemoryFile
- copyFrom()
: vl::VLXArrayTemplate< T >
- copyPixels()
: vl::CopyTexSubImage3D
, vl::CopyTexSubImage
, vl::CopyTexSubImage1D
, vl::CopyTexSubImage2D
, vl::BlitFramebuffer
- copySubImage()
: vl::Image
- CopyTexSubImage()
: vl::CopyTexSubImage
- CopyTexSubImage1D()
: vl::CopyTexSubImage1D
- CopyTexSubImage2D()
: vl::CopyTexSubImage2D
- CopyTexSubImage3D()
: vl::CopyTexSubImage3D
- copyTo()
: vl::VLXArrayTemplate< T >
- CoreText()
: vl::CoreText
, vl::Font
- count()
: vl::DrawElements< arr_type >
, vl::ResourceDatabase
, vl::DrawRangeElements< arr_type >
, vl::Dae::Source
, vl::String
, vl::DrawArrays
, vl::String
, vl::Uniform
- countAndCapture()
: vlMFC::MFCWindow
, vlMFC::MDIWindow
- countAndRelease()
: vlMFC::MDIWindow
, vlMFC::MFCWindow
- countIndices()
: vl::DrawCall
- countTriangles()
: vl::DrawCall
- countType()
: vl::PlyLoader::PlyScalarList
- countVector()
: vl::MultiDrawElementsBase
- covalentRadius()
: vl::AtomInfo
- cpkColor()
: vl::AtomInfo
- crc32()
: vl::VirtualFile
, vl::ZippedFileInfo
- crc32_init()
: vl::CRC32CheckSum
- crc32_table
: vl::CRC32CheckSum
- CRC32CheckSum()
: vl::CRC32CheckSum
- creaseAngle()
: vl::EdgeRenderer
, vl::EdgeExtractor
- createArray()
: vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >
- createBufferObject()
: vl::BufferObject
- createData()
: vl::String
- createFBO()
: vl::FramebufferObject
- createFramebufferObject()
: vl::OpenGLContext
- createOcclusionQuery()
: vl::Actor
- createProgram()
: vl::GLSLProgram
- createRenderBuffer()
: vl::FBORenderbufferAttachment
- createShader()
: vl::GLSLShader
- createTexture()
: vl::Texture
- createTexture1D()
: vl::Texture
- createTexture1DArray()
: vl::Texture
- createTexture2D()
: vl::Texture
- createTexture2DArray()
: vl::Texture
- createTexture2DMultisample()
: vl::Texture
- createTexture2DMultisampleArray()
: vl::Texture
- createTexture3D()
: vl::Texture
- createTextureBuffer()
: vl::Texture
- createTextureCubemap()
: vl::Texture
- createTextureRectangle()
: vl::Texture
- cube()
: vl::Volume
- cull()
: vl::Frustum
- CullFace()
: vl::CullFace
- cullingEnabled()
: vl::SceneManager
, vl::Rendering
- currentEffect()
: vl::VectorGraphics
- currentTime()
: vl::Time
- cycle()
: vl::Molecule
- cycles()
: vl::Molecule
Visualization Library v1.0.3 Reference Documentation
Copyright
Michele Bosi. All rights reserved.
Updated on Tue Feb 7 2017 00:55:05.
Permission is granted to use this page to write and publish articles regarding Visualization Library.