Visualization Library v1.0.3
A lightweight C++ OpenGL middleware for 2D/3D graphics
VL
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~
- c -
c() :
vl::TriangleIteratorAbstract
,
vl::TriangleIteratorIndexed< TArray >
,
vl::TriangleIterator
,
vl::TriangleIteratorDirect
calculatedRadius() :
vl::AtomInfo
callbacks() :
vl::Sector
Camera() :
vl::Camera
camera() :
vl::FlatManipulator
,
vl::GhostCameraManipulator
,
vl::Rendering
,
vl::TrackballManipulator
canExport() :
vl::VLXSerializer
canImport() :
vl::VLXSerializer
canLoad() :
vl::LoadWriterManager
,
vl::ResourceLoadWriter
canWrite() :
vl::LoadWriterManager
,
vl::ResourceLoadWriter
capacity() :
vl::Collection< T >
CatmullRomInterpolator() :
vl::CatmullRomInterpolator< T >
CatmullRomInterpolatorDouble() :
vl::CatmullRomInterpolatorDouble
CatmullRomInterpolatorDVec2() :
vl::CatmullRomInterpolatorDVec2
CatmullRomInterpolatorDVec3() :
vl::CatmullRomInterpolatorDVec3
CatmullRomInterpolatorDVec4() :
vl::CatmullRomInterpolatorDVec4
CatmullRomInterpolatorFloat() :
vl::CatmullRomInterpolatorFloat
CatmullRomInterpolatorFVec2() :
vl::CatmullRomInterpolatorFVec2
CatmullRomInterpolatorFVec3() :
vl::CatmullRomInterpolatorFVec3
CatmullRomInterpolatorFVec4() :
vl::CatmullRomInterpolatorFVec4
cc() :
vl::ObjTexture
cellSize() :
vl::Volume
center() :
vl::AABB
,
vl::Sphere
,
vl::Viewport
checkConnectivity() :
vl::PolygonSimplifier::Vertex
checkDrawBuffers() :
vl::Framebuffer
checkFramebufferStatus() :
vl::FramebufferObject
checkOpenGLStates() :
vl::GlobalSettings
checkTriangle() :
vl::PolygonSimplifier::Triangle
checkTriangles() :
vl::PolygonSimplifier::Vertex
child() :
vl::ActorKdTree
,
vl::ActorTree
,
vl::ActorTreeAbstract
,
vl::ShaderNode
childN() :
vl::ActorKdTree
childP() :
vl::ActorKdTree
children() :
vl::Transform
childrenCount() :
vl::Transform
,
vl::ActorKdTree
,
vl::ActorTree
,
vl::ActorTreeAbstract
,
vl::ShaderNode
chunk() :
vl::Terrain
chunkCount() :
vl::Terrain
chunks() :
vl::Terrain
clamp() :
vl::ObjTexture
classify() :
vl::Plane
Clear() :
vl::Clear
clear() :
vl::Buffer
,
vl::Collection< T >
,
vl::KeyValues
,
vl::String
,
vl::ArrayAbstract
,
vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >
,
vl::NaryQuickMap< KeyType, ValueType, MaxMapType >
,
vl::RenderQueue
,
vl::VectorGraphics
clearArrays() :
vl::Geometry
clearAutoAttribLocations() :
vl::GLSLProgram
clearCache() :
vl::EdgeRenderer
clearColor() :
vl::Viewport
,
vl::VectorGraphics
clearColorInt() :
vl::Viewport
clearColorMode() :
vl::Clear
,
vl::Viewport
clearColorUInt() :
vl::Viewport
clearDepth() :
vl::Viewport
clearFlags() :
vl::RendererAbstract
,
vl::Viewport
clearStencil() :
vl::Viewport
,
vl::VectorGraphics
clearTrianglesAndVertices() :
vl::PolygonSimplifier
clip() :
vl::AABB
ClipPlane() :
vl::ClipPlane
clone() :
vl::Hint
,
vl::CullFace
,
vl::FrontFace
,
vl::DepthFunc
,
vl::DepthMask
,
vl::PolygonMode
,
vl::ShadeModel
,
vl::BlendFunc
,
vl::BlendEquation
,
vl::SampleCoverage
,
vl::AlphaFunc
,
vl::Material
,
vl::LightModel
,
vl::Fog
,
vl::PolygonOffset
,
vl::LogicOp
,
vl::DepthRange
,
vl::LineWidth
,
vl::PointSize
,
vl::PolygonStipple
,
vl::LineStipple
,
vl::PointParameter
,
vl::StencilFunc
,
vl::StencilOp
,
vl::StencilMask
,
vl::BlendColor
,
vl::ColorMask
,
vl::TextureMatrix
,
vl::TexEnv
,
vl::TexGen
,
vl::TextureSampler
,
vl::Texture
,
vl::Uniform
,
vl::DiskFile
,
vl::GZipCodec
,
vl::MemoryDirectory
,
vl::MemoryFile
,
vl::VirtualFile
,
vl::ZippedFile
,
vl::ArrayAbstract
,
vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >
,
vl::ClipPlane
,
vl::DrawArrays
,
vl::DrawCall
,
vl::DrawElements< arr_type >
,
vl::DrawRangeElements< arr_type >
,
vl::GLSLProgram
,
vl::Light
,
vl::MultiDrawElements< arr_type >
,
vl::RenderState
,
vl::VertexAttrib
,
vl::Color
,
vl::SecondaryColor
,
vl::Normal
,
vl::PixelTransfer
close() :
vl::DiskFile
,
vl::GZipCodec
,
vl::MemoryFile
,
vl::VirtualFile
,
vl::ZippedFile
collapse() :
vl::PolygonSimplifier
collapseCost() :
vl::PolygonSimplifier::Vertex
collapsePosition() :
vl::PolygonSimplifier::Vertex
collapseVertex() :
vl::PolygonSimplifier::Vertex
Collection() :
vl::Collection< T >
color() :
vl::CoreText
,
vl::OpenGLContext
,
vl::Fog
,
vl::TexEnv
,
vl::Text
,
vl::Atom
,
vl::Bond
,
vl::VectorGraphics
,
vl::VolumeInfo
Color() :
vl::Color
colorArray() :
vl::Geometry
,
vl::IVertexAttribSet
colorControl() :
vl::LightModel
colorizePrimitives() :
vl::Geometry
colorMask() :
vl::VectorGraphics
ColorMask() :
vl::ColorMask
colorMaterial() :
vl::Material
colorMaterialEnabled() :
vl::Material
colorMaterialFace() :
vl::Material
colorPath() :
vl::Extrusion
combineAlpha() :
vl::TexEnv
combineRGB() :
vl::TexEnv
compare() :
vl::String
,
vl::ArrayAbstract
,
vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >
compareFunc() :
vl::TexParameter
compareMode() :
vl::TexParameter
compile() :
vl::GLSLShader
compileStatus() :
vl::GLSLShader
compressedSize() :
vl::GZipCodec
,
vl::ZippedFileInfo
compression() :
vl::LoadWriterPNG
compressionLevel() :
vl::GZipCodec
compressionMethod() :
vl::ZippedFileInfo
compressionRatio() :
vl::GZipCodec
compute() :
vl::CRC32CheckSum
,
vl::MD5CheckSum
,
vl::VolumePlot
computeAABB() :
vl::ActorTreeAbstract
computeAdjacentVertices() :
vl::PolygonSimplifier::Vertex
computeArea() :
vl::PolygonSimplifier::Triangle
computeAtomAdjacency() :
vl::Molecule
computeAverage() :
vl::Volume
computeBoundingBox() :
vl::ArrayAbstract
,
vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >
,
vl::Sector
computeBoundingSphere() :
vl::ArrayAbstract
,
vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >
computeBounds() :
vl::Actor
,
vl::Renderable
,
vl::SceneManager
computeBounds_Implementation() :
vl::Geometry
,
vl::Clear
,
vl::CoreText
,
vl::DrawPixels
,
vl::Renderable
,
vl::Text
computeBufferObjectPointerVector() :
vl::MultiDrawElements< arr_type >
,
vl::MultiDrawElementsBase
computeCollapseInfo() :
vl::PolygonSimplifier
computeEdgePenalty() :
vl::PolygonSimplifier::Vertex
computeEdges() :
vl::MarchingCubes
computeFrustumPlanes() :
vl::Camera
computeMaximum() :
vl::Volume
computeMinimum() :
vl::Volume
computeMissingNormals() :
vl::LoadWriterDae::LoadOptions
computeNearFarOptimizedProjMatrix() :
vl::Camera
computeNormal() :
vl::PolygonSimplifier::Triangle
,
vl::Portal
computeNormals() :
vl::GeometryLoadCallback
,
vl::Geometry
computePoint() :
vl::CatmullRomInterpolatorDouble
,
vl::InterpolatorFVec4
,
vl::InterpolatorFVec3
,
vl::InterpolatorFVec2
,
vl::InterpolatorFloat
,
vl::InterpolatorDVec4
,
vl::InterpolatorDVec3
,
vl::InterpolatorDouble
,
vl::LinearInterpolator< T >
,
vl::LinearInterpolatorFVec4
,
vl::LinearInterpolatorFVec2
,
vl::LinearInterpolatorFloat
,
vl::LinearInterpolatorDVec4
,
vl::LinearInterpolatorDVec2
,
vl::LinearInterpolatorDouble
,
vl::CatmullRomInterpolatorFVec2
,
vl::InterpolatorDVec2
,
vl::LinearInterpolatorFVec3
,
vl::LinearInterpolatorDVec3
,
vl::CatmullRomInterpolatorDVec2
,
vl::CatmullRomInterpolator< T >
,
vl::CatmullRomInterpolatorFVec4
,
vl::CatmullRomInterpolatorFVec3
,
vl::CatmullRomInterpolatorFloat
,
vl::CatmullRomInterpolatorDVec4
,
vl::CatmullRomInterpolatorDVec3
computePointerVector() :
vl::MultiDrawElementsBase
,
vl::MultiDrawElements< arr_type >
computePortalNormals() :
vl::SceneManagerPortals
computePotentialArea() :
vl::PolygonSimplifier::Triangle
computePotentialNormal() :
vl::PolygonSimplifier::Triangle
computeQErr() :
vl::PolygonSimplifier::Triangle
computeRange() :
vl::DrawRangeElements< arr_type >
computeRay() :
vl::Camera
computeRayFrustum() :
vl::Camera
computeStartingSector() :
vl::SceneManagerPortals
computeTangentSpace() :
vl::Geometry
computeVector() :
vl::TrackballManipulator
computeWorldMatrix() :
vl::Billboard
,
vl::Transform
computeWorldMatrixRecursive() :
vl::Transform
confirmZCameraDistanceNeed() :
vl::RenderQueueSorter
,
vl::RenderQueueSorterByShader
,
vl::RenderQueueSorterAggressive
,
vl::RenderQueueSorterStandard
,
vl::RenderQueueSorterByRenderable
,
vl::RenderQueueSorterBasic
,
vl::RenderQueueSorterOcclusion
constantAttenuation() :
vl::Light
contains() :
vl::String
contextAttribs() :
vlWin32::Win32Context
contextClientVersion() :
vl::OpenGLContextFormat
continueCRC32() :
vl::CRC32CheckSum
continueDrawing() :
vl::VectorGraphics
continuousUpdate() :
vl::OpenGLContext
contours() :
vl::Tessellator
contourVerts() :
vl::Tessellator
contrast() :
vl::Image
contrastHounsfield() :
vl::Image
contrastHounsfieldAuto() :
vl::Image
convergence() :
vl::StereoCamera
convertDoubleToHalf() :
vl::half
convertDrawCallToDrawArrays() :
vl::Geometry
convertFloatToHalf() :
vl::half
convertFormat() :
vl::Image
convertHalfToDouble() :
vl::half
convertHalfToFloat() :
vl::half
convertToDrawArrays() :
vl::GeometryLoadCallback
convertToVertexAttribs() :
vl::Geometry
convertType() :
vl::Image
coordinate() :
vl::Volume
coordinates() :
vl::Atom
copy() :
vl::MemoryFile
copyFrom() :
vl::VLXArrayTemplate< T >
copyPixels() :
vl::BlitFramebuffer
,
vl::CopyTexSubImage1D
,
vl::CopyTexSubImage3D
,
vl::CopyTexSubImage2D
,
vl::CopyTexSubImage
copySubImage() :
vl::Image
CopyTexSubImage() :
vl::CopyTexSubImage
CopyTexSubImage1D() :
vl::CopyTexSubImage1D
CopyTexSubImage2D() :
vl::CopyTexSubImage2D
CopyTexSubImage3D() :
vl::CopyTexSubImage3D
copyTo() :
vl::VLXArrayTemplate< T >
CoreText() :
vl::CoreText
count() :
vl::Uniform
,
vl::DrawRangeElements< arr_type >
,
vl::DrawElements< arr_type >
,
vl::ResourceDatabase
,
vl::String
,
vl::Dae::Source
,
vl::DrawArrays
countAndCapture() :
vlMFC::MDIWindow
,
vlMFC::MFCWindow
countAndRelease() :
vlMFC::MFCWindow
,
vlMFC::MDIWindow
countIndices() :
vl::DrawCall
countTriangles() :
vl::DrawCall
countType() :
vl::PlyLoader::PlyScalarList
countVector() :
vl::MultiDrawElementsBase
covalentRadius() :
vl::AtomInfo
cpkColor() :
vl::AtomInfo
crc32() :
vl::ZippedFileInfo
,
vl::VirtualFile
crc32_init() :
vl::CRC32CheckSum
CRC32CheckSum() :
vl::CRC32CheckSum
creaseAngle() :
vl::EdgeExtractor
,
vl::EdgeRenderer
createArray() :
vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >
createBufferObject() :
vl::BufferObject
createData() :
vl::String
createFBO() :
vl::FramebufferObject
createFramebufferObject() :
vl::OpenGLContext
createOcclusionQuery() :
vl::Actor
createProgram() :
vl::GLSLProgram
createRenderBuffer() :
vl::FBORenderbufferAttachment
createShader() :
vl::GLSLShader
createTexture() :
vl::Texture
createTexture1D() :
vl::Texture
createTexture1DArray() :
vl::Texture
createTexture2D() :
vl::Texture
createTexture2DArray() :
vl::Texture
createTexture2DMultisample() :
vl::Texture
createTexture2DMultisampleArray() :
vl::Texture
createTexture3D() :
vl::Texture
createTextureBuffer() :
vl::Texture
createTextureCubemap() :
vl::Texture
createTextureRectangle() :
vl::Texture
cube() :
vl::Volume
cull() :
vl::Frustum
CullFace() :
vl::CullFace
cullingEnabled() :
vl::Rendering
,
vl::SceneManager
currentEffect() :
vl::VectorGraphics
currentTime() :
vl::Time
cycle() :
vl::Molecule
cycles() :
vl::Molecule
Visualization Library v1.0.3 Reference Documentation
Copyright
Michele Bosi
. All rights reserved.
Updated on Tue Feb 7 2017 00:55:06.
Permission is granted to use this page to write and publish articles regarding Visualization Library.